Why Snake Eater is a perfect example of the tension between the real and the unreal that's at the core of every Metal Gear Solid game

2 weeks ago 6

The hallmark of the Metal Gear Solid games isn't the beingness of 1 of the Snakes. It isn't atomic dread oregon adjacent hide-and-seek, often involving a cardboard box. And it's not tactical espionage action. I deliberation it's a tone, oregon alternatively a cautiously un-careful blend of conflicting tones. On 1 broadside there's a question towards steely realism. On the other, determination are these agleam lunges astatine implicit fantasy. It's realism and its opposite. I conscionable tried to google what realism's other really is, by the way. There is nary 1 modular reply arsenic acold arsenic I tin see. How precise Metal Gear.

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