Why Snake Eater is a perfect example of the tension between the real and the unreal that's at the core of every Metal Gear Solid game

10 months ago 34

The hallmark of the Metal Gear Solid games isn't the beingness of 1 of the Snakes. It isn't atomic dread oregon adjacent hide-and-seek, often involving a cardboard box. And it's not tactical espionage action. I deliberation it's a tone, oregon alternatively a cautiously un-careful blend of conflicting tones. On 1 broadside there's a question towards steely realism. On the other, determination are these agleam lunges astatine implicit fantasy. It's realism and its opposite. I conscionable tried to google what realism's other really is, by the way. There is nary 1 modular reply arsenic acold arsenic I tin see. How precise Metal Gear.

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