
When designing soundscapes for apps and games, the close notes tin marque each the difference. And erstwhile those notes are built to enactment multichannel audio, they mightiness adjacent crook heads. (Literally.)
Endel and Odio are conscionable 2 of the galore apps and games taking vantage of Spatial Audio. They usage multichannel mixes, Core Audio, and AVFoundation to adhd texture and dimensionality, creating resonating surround-sound experiences that further immerse listeners into the satellite wrong their apps.

Design for spatial interaction
Watch nowEndel (pictured above) conjures up personalized and adaptive soundscapes based connected biometrics and situation to assistance radical absorption and get amended sleep. Its inaugural Spatial Audio soundscape — 1 with the satisfyingly otherworldly sanction of Spatial Orbit — brings the app’s singular premix of creation and AI to a caller dimension.
“It feels similar you’re wrong a vast, glittery space,” says Dmitry Evgrafov, Endel cofounder and main dependable officer. “It’s astir similar the sonic equivalent of pointillism, wherever the tiny dots make a operation themselves and you benignant of drown successful the thing. It’s a precise beauteous state, and it’s not thing you tin reproduce successful stereo.”

When bringing Spatial Audio into their ecosystem, the Endel team’s archetypal task was determining if the exertion was compatible with their ever-changing, generative soundscape. That occupation fell mostly to Kyrylo Bulatsev, cofounder and main exertion officer. “[Spatial Audio] meant we had to adhd 1 much magnitude to the non-static element,” helium says. “Besides choosing what dependable to play and when, we had to deliberation astir wherever the dependable would beryllium and however it would determination astir you.”
That soundscape besides had to deed the “thin enactment betwixt augmenting an acquisition and making it distracting,” Evgrafov says. That’s due to the fact that portion astir apps (and games and movies and songs) are designed for progressive engagement, Endel aims to beryllium a cleanable inheritance companion — enhancing your acquisition without pulling from your focus. “Our usage lawsuit is antithetic from different products that utilize the technology,” says Evgrafov (whom chap cofounder Oleg Stavisky credits with “all the beauteous sounds successful the app”).
It’s astir similar the sonic equivalent of pointillism.
Dmitry Evgrafov, Endel cofounder and main dependable officer
A pianist and instrumentalist with 10 albums to his credit, Evgrafov surely knows his mode astir stereo. “But randomization of the presumption of audio successful the space? That’s a full antithetic beast,” helium says.
The archetypal superior prototype of Spatial Orbit was earthbound, acceptable to a realistic jungle scene. “The thought was you’d locomotion astir this magical Garden of Eden and exotic tropical animals would sing astir you,” helium says. “We had a harp playing by the water, a creek, birds that don’t beryllium successful the existent world, worldly similar that.”
Similar ideas kept coming: a Gregorian choir that dilatory shuffled past you portion chanting, tract recordings from wrong a cave. Although the concepts were chill and the prototypes sounded great, the squad kept moving up against the aforesaid problem. “They weren’t Endel,” says Evgrafov. “They transported you to a place, but that meant radical were utilizing the app consciously. They didn’t lucifer what we stood for.”

The last mentation of Spatial Orbit does lucifer what Endel stands for — and achieves the synthesis of creation and exertion that Endel strives for. “The rainfall [in our soundscape] is astir metaphorical,” says Evgrafov. “It’s got this somewhat augmented consciousness that allows you to conscionable drown a small and beryllium with your thoughts, absorption connected your book, oregon immoderate you’re doing.”
Tweaking the soundscape was an escapade successful itself. “Watching radical trial Endel is benignant of a comic exercise,” laughs Stavitsky. That’s due to the fact that there’s truly not an established mode to trial an personalized auto-generated soundscape for a radical of radical each astatine once.
[The rainfall has] this somewhat augmented consciousness that allows you to conscionable drown a small and beryllium with your thoughts, absorption connected your book, oregon immoderate you’re doing.
Dmitry Evgrafov
“We invented the process and the toolset,” says Evgrafov. It progressive a batch of radical wandering Endel’s Berlin offices... and elsewhere. “It was besides a batch of maine successful nationalist spaces conscionable staring astatine nothing, similar a cat.”
In the end, Spatial Orbit captures that elusive premix of innovative exertion and creator resolve. “When we realized the subject was determination and that it inactive checked each the Endel boxes, it was a large relief,” says Evgrafov. “We thought, ‘OK, we tin beryllium non-intrusive and Spatial astatine the aforesaid time.’”
Download Endel from the App Store
Odio besides focuses connected creating large ambient soundscapes — but with a sci-fi twist. “I privation our composers to ideate inventing planets and filling them up with sound,” says Joon Kwak, the app’s Seoul-based cofounder. “We privation to locomotion radical done these caller planets.”
The app’s soundscapes, which tin evoke thing from a crashing waterfall to a buzzy integer backdrop to the spooky calm of the heavy sea, usage caput tracking and multichannel audio to make a genuinely mesmerizing mix. (The app is besides a ocular feast, with each soundscape accompanied by ever-shifting techno-tinged art.)
But you’re nary passive listener successful these audio realms. The idiosyncratic elements that marque up each soundscape tin beryllium manipulated done an imaginative, playful UI that lets you reposition each audio constituent (like that waterfall) anyplace you like.

Befitting its futuristic feel, Odio's backstory is 1 of serendipitous meetings, well-timed hardware and bundle releases, and a changeable of bully fortune. Kwak conceived the app’s archetypal mentation arsenic a graduation task astatine the Design Academy Eindhoven. Originally known arsenic Virtual Sky, the prototype contained the bones of what would go Odio, but was mostly grounded successful real-world sounds. It besides required a messiness of hardware and peculiar instrumentality — each of which was rendered beauteous overmuch irrelevant erstwhile AirPods with Spatial Audio arrived.
“I was depressed for a while,” laughs Kwak. “I was like, ‘I’ve been moving connected this for months, and present it’s pointless!’ But past I thought astir it much profoundly and realized, ‘Oh, this conscionable means I don’t request to supply hardware,’ and it was really great.”
Kwak partnered with Volst, a institution that was funny successful a 3D soundscape app. With the gathering blocks successful place, Odio's UI developer and designer, Rutger Schimmel, took connected the situation of bringing Kwak’s task to beingness — a process that went overmuch faster than expected.
I privation our composers to representation inventing planets and filling them up with sound.
Joon Kwak, Odio cofounder
“We knew the AirPods had [surround sound] support, but we were skeptical,” helium says. “We thought, ‘OK, they person caput tracking, but it’s astir apt conscionable for first-party stuff.’ But we were inactive excited, truthful we rapidly acceptable up an Xcode task to get the information from the AirPods to the device.”
They had a prototype up and moving connected the headphones wrong minutes. “We were blown distant by however casual it was,” Schimmel says. “And successful astir an hr we decided connected fantabulous 3D audio frameworks from Apple that were the cleanable instauration for what we were moving on.” Coding began successful January. By April, the squad had a Swift-built demo acceptable to go.
To physique an Odio soundscape, composers similar Kwak, Odio dependable decorator Max Frimout, and a squad of extracurricular musicians collaborate — mostly successful Logic Pro — by blending ambient sounds, synthetic bells and whistles, and music.

After the soundscapes are completed and duly field-tested successful java shops, parks, and subways, the artists manus their files implicit to Schimmel. For a relation that involves cutting-edge design, immersive audio, and unthinkable degrees of customization, Schimmel’s toolbox is amazingly uncluttered: AVAudioEnvironmentNode (AVKit) for creating the 3D audio environment, CMHeadphoneMotionManager (Core Motion) to entree headphone question data, and Sentry for mistake tracking and QA.
“Everything other successful Odio is created from scratch successful Swift — from information absorption to interacting with soundscapes to real-time buffering the interactive dependable files,” Schimmel says.
The effect is simply a singular illustration of the powerfulness and simplicity of designing for Spatial Audio. “Honestly,” Schimmel says, “most of the hard enactment is done by the composer.”
Download Odio from the App Store

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