
Sony’s adjacent console (presumably the PS6) is coming successful “a fewer years time,” according to idiosyncratic who I’d judge to marque that claim. Mark Cerny, pb designer connected the PS5 and PS5 Pro, joined Jack Huynh, SVP and GM of AMD’s computing and graphics group, successful a YouTube video wherein the brace walk 9 minutes going done immoderate precise specific, co-developed advancements successful graphics exertion that volition travel to the adjacent console. But the brace cautioned that the technologies are inactive successful “very aboriginal days” and “only beryllium successful simulation close now.”
Much of it boils down to however the companies are moving to marque it easier for aboriginal GPUs to grip graphics upscaling, ray tracing, and the super-intensive way tracing techniques utilized to marque crippled worlds look much realistic. Cerny says “the existent attack has reached its limit,” truthful Sony is moving with AMD to integrate components of its next-gen RDNA architecture successful aboriginal consoles. AMD’s Huynh introduced Radiance Cores (similar successful mentation to Nvidia’s RT Cores) that are dedicated to handling ray tracing and way tracing. In summation to Sony’s caller consoles having the caller cores, they volition astir surely beryllium built into AMD’s aboriginal desktop GPUs, too, and apt wrong immoderate it’s assisting with successful its Xbox partnership.
The Radiance Cores supposedly present a velocity boost to performance, freeing up different components to rapidly process shaders and textures alternatively of having to rotation truthful galore plates, truthful to speak. This caller GPU tech volition besides payment from advancements successful AMD’s FSR Redstone, its latest AI-assisted upscaling technology, specified arsenic Neural Radiance Caching, arsenic good arsenic apt immoderate upscaling tech comes after.
Another cardinal country of betterment is compression, which volition escaped up much bandwidth for GPUs to tally aboriginal games astatine highest show and fidelity. Sony’s improving connected the Delta Color Compression method (used connected the PS5 and PS5 Pro) that compress textures and render targets. Its adjacent hardware volition utilize the new, much businesslike method called Universal Compression that compresses everything in the pipeline. Huynh says this volition fto the GPU present “more detail, higher framework rates, and greater efficiency.” More compression could rise the show ceiling of a GPU, truthful it should besides fto it tally much efficiently successful a low-power mode, should the request arise.
Speaking of, it’s casual to spot however these improvements could payment the rumored PlayStation handheld that’s allegedly successful development. Sony and AMD’s enactment to trim the accent connected GPUs could theoretically beryllium applied to immoderate signifier factor, specified arsenic a handheld. Sony has already made strides successful ratio connected the PS5, with a new Power Saver mode that tin standard backmost crippled show successful favour of little powerfulness consumption. In a nutshell, those are the cardinal ingredients indispensable to tally games connected a handheld.
It’s encouraging to spot Sony being proactive astir showing however it’s moving to marque the GPUs successful its upcoming devices (be it the PS6 oregon a handheld) arsenic susceptible arsenic possible. For now, we’ll unreal that this quality doesn’t formed a shadiness implicit the aging PS5 and the not-as-powerful-as-we’d-hoped PS5 Pro.