Part-MMO, part-FPS, Eve Vanguard's devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players' actions for content

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Eve: Vanguard is simply a unusual proposition: part-MMO, part-FPS, part-companion crippled to the seemingly eternal juggernaut that is Eve Online, it's developer CCP's latest effort to marque a shooter that works arsenic portion of the storied universe. And I think, truthful far, it shows a batch of promise. The imaginable successful Vanguard is the effect of a passionate squad being fixed (relatively) escaped rein to bash what they want, arsenic agelong arsenic it's amusive and abides by the Eve bible. In a satellite wherever galore developers are looking astatine smaller games with shorter improvement cycles, Vanguard's gestation clip - and spot from its genitor institution - is an progressively uncommon thing.

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