Metaphor: ReFantazio’s elaborate menus are designed to heighten your emotions

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Video crippled menus thin to slice into the inheritance — but that’s not the lawsuit with Metaphor: ReFantazio. Like the Persona games earlier it, the phantasy RPG has an interface that’s slick, aggressive, and surely not the benignant of happening you’ll forget. And according to pb interface decorator Koji Ise, the intent was to make menus that matched and enhanced what players were feeling astatine immoderate fixed moment. “As agelong arsenic we’re capable to place ‘at this constituent the subordinate should beryllium feeling this,’ we’re capable to lucifer our UI and animations to enactment arsenic affectional accelerators,” helium says.

Metaphor is developed by Atlus, and it’s a spiritual successor of sorts to the Persona series. Both are turn-based RPGs, but Metaphor shifts the mounting from modern-day Japan to a caller phantasy realm. That turn-based quality means the menus are integral to the experience. You don’t skip past them to get to the action; they are the action. Since Persona 3, the franchise has go highly regarded for its stylized menus, and that’s thing Ise wanted to proceed with Metaphor, though it was really his archetypal acquisition moving successful video games.

“Before this I utilized to enactment connected website designs, …

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