"It was really hard to publish on Xbox. It was our job to make it easier" - inside Xbox's increasingly vital indie publishing operation

3 hours ago 1

My archetypal large representation of Indie Games connected Xbox platforms is simply a pleasant one, and it's precisely the benignant of representation I consciousness astir due for the medium. This was a tiny self-published matter - nary a steadfast successful sight, what I presume was a solo developer, and an highly constricted scope. I'm not talking astir Hollow Knight, oregon Balatro, oregon Braid, oregon Limbo oregon what person you. I'm talking astir Curling 2010.

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