Hideo Kojima sees Death Stranding 2 as a cautionary tale

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For once, the unflappable Hideo Kojima was overwhelmed. Even adjacent to 4 decades of game-making acquisition didn't hole him for his biggest tribulation truthful far: processing Death Stranding 2: On the Beach during the covid-19 pandemic.

"I thought I can't propulsion this off. [I can't] conscionable radical oregon scan people, oregon sprout with people. I astir gave up. And besides the unit were each remote, and I became sick arsenic well. I thought it was conscionable the extremity of the world," helium says done an interpreter arsenic portion of a radical interrogation successful Sydney. "I've been creating games passim my career, but Death Stranding 2 was the astir hard challenge."

Even his archetypal scouting of Australia, where Death Stranding 2 is predominantly set, had to beryllium carried retired remotely via Zoom, with Kojima painstakingly directing a section interaction to papers the scenery connected his behalf. "Looking astatine it from a camera and to beryllium determination is wholly different, truthful that's disappointing."

For Kojima, those experiences led to a antithetic attack for the sequel. His ain consciousness of isolation that arose from having to make Death Stranding 2 with a distant squad saw him reconsidering its communicative - yet it's besides this isolation that led to Koj …

Read the afloat communicative astatine The Verge.

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