
Doom: The Dark Ages is simply a bigger alteration for the bid than I realised. This isn't conscionable a 'Doom successful the olden days' reskin - Doom with a shield and a flail and a furry achromatic Jon Snow cape - but a due revision of however the bid works. Ironically, fixed the setting, it's besides the astir modern-feeling of the Doom games, with a overmuch much pronounced communicative than we've had before, a greatly expanded character-upgrade strategy that borders connected skill-tree territory, and open-zoned sandbox levels you tin instrumentality to and research astatine your ain pace. This feels similar an acquisition built from a thicker transportation papers than we've ever had before. And portion I some respect the tendency for change, and admit the request for it - Doom Eternal didn't permission galore places to spell - I'm not wholly convinced astir The Dark Ages yet. There's undeniable Doom magic present but determination are question marks too.