Creating Doom: The Dark Ages - ray tracing, load times and optimisation in id Tech 8

3 weeks ago 5

Five years connected from the merchandise of Doom Eternal, Doom: The Dark Ages heralds the accomplishment of id Tech 8 and a (demonic) big of technological innovation for some consoles and PC. We spoke with id Software's manager of motor technology, Billy Khan, to find retired however it was built. Along the way, we discussed ray tracing, shader compilation and traversal stutter and the engine's caller features, amongst different topics.

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