
Capcom had an absorbing showing astatine Summer Game Fest with 3 titles that volition transportation the developer into 2026 and beyond: Onimusha: Way of the Sword, Resident Evil Requiem, and Pragmata. I got hands-on previews with some Requiem and Pragmata, and a hands-off presumption for Onimusha. Across the 3 games, I saw a premix of caller ideas with Onimusha, immoderate stale ones with Requiem, and immoderate weird but absorbing choices with Pragmata.

Of the 3 games, Pragmata represented the biggest hostility betwixt what I liked astir it and what I didn't. In the game, you play arsenic Hugh, an astronaut stranded connected the satellite who is aided by a small, child-like robot named Diana. To beryllium frank, I'm utterly exhausted by the trope of a big, gruff dude protecting a small, guiltless child. Enough! It's 2025, we person plentifulness of dada games astatine home, Capcom, determination has to beryllium a much absorbing mode to bash this.
That said, I was impressed by Pragmata's combat. What I thought was a straightforward shooter was inactive mostly that but with a complexity that dramatically changes the calculus of however you fight. Enemies successful Pragmata are shielded and instrumentality small harm from Hugh's weapons. To combat effectively, you indispensable usage D …