"Being realistic sometimes isn't fun" What Bethesda learned from making Fallout 3's Metro underground "too sprawling"

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Fallout Season 2 and the imminent accomplishment of Fallout 4's Switch 2 larboard person led to a plethora of quality connected the past, present, and future of the franchise. Of course, that includes plentifulness of caller insights connected the improvement of the much distant games, specified arsenic Fallout 3.

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