
On GitHub, a subordinate of the visionOS engineering squad said that Apple wants to assistance bring Vision Pro integration to Godot, with the purpose of processing a visionOS VR plugin. Apple engineers person already started contributing to the project, and person pledged to proceed improvement based connected assemblage feedback.
First, I'd similar to notation that we're truly excited to beryllium moving with the Godot assemblage connected adding visionOS support. We've attempted to travel Godot's coding standards and a high-quality barroom for our contributions. We anticipation that our contributions align with Godot's goals. Lastly, adjacent though we person tried to divided the changes into smaller self-contained PRs, we admit that immoderate of these PRs tin beryllium of sizeable size.
We're precise blessed to iterate connected our PRs aft receiving feedback and suggestions from the community.
The Vision Pro has truthful acold seen lackluster income and waning involvement from Apple users, some owed to the precocious outgo and the deficiency of content. By providing escaped tools that would fto Godot developers make immersive visionOS experiences, Apple could turn the fig of games connected the platform.
Apple is moving connected aboriginal versions of the Vision Pro, truthful laying the groundwork for improvement aboriginal volition payment the headset's longer word prospects.
This article, "Apple Working connected visionOS Support for Godot Game Engine" archetypal appeared connected MacRumors.com
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